thought it was over. Wrong again.
Quote of the Week:
Not much new today. But there's something worth noting: THE GUN for Quake2 was reviewed on BANGG Quake2 Level Review Site and received a whopping 5/5. The now featured "Quote of the Week" below the logo is taken from that review btw. There's also a review of KICK THE P.A. there. Check it out!
Well, after taking the final blow in a disasterous 2-on-2 38/37-8/0(me) and deciding to can another map that was 95% done already I goofed around with a screenshot of a DP2 level and here's what came out. Thought on a day like this I might as well post that crap. :)
Eek! It's Friday 13th! Well, it's
actually 14th already in here where I live. So I guess it is now safe to update the page
without screwing up the PlanetQuake server and burning the whole building down. Speaking
of PlanetQuake, as you may have noticed, they've
done a major facelift. It's more "professional" looking now, though, old one was
much easier to read. And it was faster too. Ah well, what am I talking about, as they say:
don't bite the hand that feeds you ;)
Ok, it's about time to give you some details about this Quake1 map I've been working on. It's finished and a couple people are beta-testing it right now. Among them are the organizers of a BIG (about 200 people big!) quake party in germany called QONFERENCE '98 which will be held in April. Chances are that this map (name: SPINE) will become the official 1-on-1 tournament map for this event. Therefore a few issues need to be ironed out before it can be released, but it should be well before the end of the month. Actually I was hoping to release it around the 20th. I'll keep you informed...
On to another party: yesteray was my girlfriend's birthday and we had a pretty good time :) She recently changed her nick from Babygun to Gun (reflecting her more mature playing style perhaps?) Here's a detail shot of the T-shirt her clan mates gave her as a present, also showing our new clan logo:
Quite a few people have been asking me,
when DAPAK2 will be released. Well, we do not have anything like a release date set, all I
can say is: we're four mappers, contributing two maps each. One of them is almost done,
two are in the works. Additionally we're planning to include a few other cool bits which
might take up some time as well, so my best guess is that it will at least take us two
more months to get this pack finshed. At any rate we'll keep you up to date on our
caused an invalid page fault in
Argh! Dont you just hate it when
something like this happens. Well thanks to the above I havent been able to continue
creating Quake2 levels., so until I get it sorted (any ideas on what the above bit
means?), I'll just have to do some other stuff. I've been around DC.Zero's house for the
past day or so, and been playing around on the net. We downloaded the Eschaton: Darkening Twilight Quake Movie, a
whole nasty 18Mb on a 56.6 modem. After watching the first 2 minutes or so we decided that
it wasn't as good as the hype made out. The female actresses voice was pretty impressive
though, and congrats go out to Kate Cooper on a dramatic redition of the script =].
However, its one of them things you'll either hate or love, so take an hour or two out of
your interent connection time, and download it to see if you will slip into the
Today it's copy's update day but I had some stuff to post so...first: you may have noticed some changes to the site, namely slightly redone download and contact sections plus an added site info section. This is because of an uni assignment dealing with this site that I'm currently working on. If you have any ideas how to improve this site feel free to let me know.
I also wanted to mention that tomorrow is the birthday of my girlfriend and clan member [FS] BABYGUN. I'm sure she'd be happy if you drop her a line :)
And finally: the release of the
aforementioned Q1 map is imminent, stay tuned!
well, i just remembered i was supposed
to update the page today, but unfortunately i have nothing to say ;)  i'm off to
rhode island ["the little state that could" is how i refer to it] for the rest
of the night, where hopefully i will meet some cool people [read: lot's of hot women ;].
ok, good night!
hiya! i've been very busy lately, didn't even have the time to update the page yesterday. i'm currently building my levels so this is gonna be a quick update: here's some screenshots of the dapak2 level i'm currently working on:
ztn wasn't able to make an update today,
so i'm back again.
so, it's wednesday yet again. i took it easy today and slept late, since i had no classes...whoo hoo! it was a good day overall, although my roommate did beat me in quake for the first time ever. i ended up on a friend's computer with the hard drive accessing most of the time and a microsoft mouse in a noisy room with barely any sound anyway, while he played on his "home machine"...but if he wants to consider it a victory, i guess i'll feed his ego ;) good game, elvis. well, i figure i should update about something concerning dapak2, so i'll post a screenshot of a level i started the other day...
...so until next time, i'm signing off.
Yes Yes Yo, tuesday, time for an update. Let me start with a little rant. Well, it's not actually a rant, more a question. Since I'm able to frag over the internet as well now, I practice it every day. Now, the ting that really strikes me is the amount of people sliding through each and every map from start to fraglimit on their ass! Why is that? I played quite a lot now but was unable to find out why they do it. They're making the perfect target and therefore are dying all the time. On their knees! I'd estimate that one out of twenty crouchers is successful with this strategy. Besides: it looks darn stupid! To quote Meanstryk from the Ramshackle's Forum Section:
"[...] People... did you drop something? No? Then get the hell off the floor! Thanks to a few million years of evolution, mankind can now walk upright. It's time to leave the shallow end of the gene pool and stand erect. Most of you crouch way too much and in situations where it does nothing but hinder you. Do you have any idea how laughable it is to have opponents fall to their knees as I approach? It's like they're begging for their life or something. I just walk up to them, clap the super-shotgun to their head, and put them out of their misery. They're sitting ducks."
The article in it's entirety is a pretty good read btw, so you might want to head over there and, um, read it. Anyways, I guess you're here to read about the progress of DAPAK2. Well, I decided to just post a couple shots from my first map so you can see what I'm up to.
Also there might be a final Quake1 map
coming from me soon. The release date is not clear at that point but considering how many
Mac Quakers enjoyed DAPAK it should be worth the effort...
I have been working quite a lot recently
on the rocket arena map that the Dapak2 team are going to contribute to the Rocket Arena2 guys. I have included a
screenshot of the level I am contributing, so that you can all have a look (only a small
look, hence the size of the jpeg) and wonder what the rest is going to be about.