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DeathMatch Intro
Basic Control
Basic Tactics
Quake II Servers

Gamespy Intro
Gamespy Basics
Lag & Ping
More Gamespy

Advanced Tactics
Playing Smart
Eraser Bot

The Console

Mod Introduction
CTF Intro
CTF Strategy


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So ends your introduction to the world of Quake 2 multiplayer. If Quake 2 is the first game you've played over the Internet you are no doubt blown away be the shear scale of the information that is available out there just for one game.

You may be saying to yourself, "There's no way I can possibly learn everything or become as good as people who have been doing this for years now!" That's simply not true. It's hard work, patience, practice, skill, and cunning that make a good Quake 2 player. I don't care how long you've been playing, if you're not focused you're not going to win.

Practice is the key ingredient to success at deathmatch, CTF, and all the other variations of Quake 2 multiplay. The more you play, the better you'll get. Keep reading up on information regarding deathmatching, and play against all kinds of opponents in all types of circumstances. Remember, no one becomes instantly good at something overnight.

That being said I should now take a moment to remind you first, and foremost, to have fun. The guys and girls who created Doom, Quake, Quake 2, and all the other games like it never really meant them to be runaway market share behemoths (although financial rewards had to be somewhere in their minds). What they really wanted to create were games that were fun to play. They created games they would have wanted to play four hours and hours. No matter how much flash and pizzazz you poor into your game it's not going to be worth a dime if it isn't fun to play. Isn't that the whole point of playing a game in the first place?

For my closing I'd first like to thank everyone out there working to make Internet gaming what it is today - challenging, revolutionary, exciting, and most of all fun. Next I need to give special thanks to the folks running the great Quake and Quake 2 web sites. The good ones rival most any professionally produced sites while still retaining that personal gamer's touch fellow gamers like to see. They were invaluable resources to me while I was writing this! Another special thanks to my good buddy Mr. Chekov. Besides providing some graphics for this site he is a fellow webmaster who is a great collaborating partner. Without him I'd have nobody to bounce ideas off, or anyone I could turn to for a fresh insightful opinion. Last, but not least, thanks most of all to you the reader. One of the greatest challenges in computing is to bring technical topics like Internet gaming down to the beginner's level, while still retaining it's essence. I love writing, but none of it would be possible if it wasn't for you guys and gals!

Happy Fragging,




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