YPOD Entity List:

==============
Pickup Weapons
==============
weapon_chainsaw = chainsaw
weapon_shotgun = shotgun
weapon_supershotgun = double barrel
weapon_supernailgun = chaingun
weapon_rocketlauncher = rocket launcher
weapon_flaregun = flare gun
weapon_grenadelauncher = plasma rifle
weapon_bfg = bfg

========
Monsters
========
monster_army = Human - rifle guy
monster_sargeant = Former Sargeant- shotgun guy.(not done yet)
monster_imp = imp
monster_chain = chaingun dude
monster_demon = Pink Demon
monster_spectre = Spectre (invisible demon)
monster_caco = cacodemon
monster_mancubus = Mancubus
monster_hellknight = Hellknight
monster_baron = Baron of Hell
monster_arachnotron = Arachnotron
monster_spidermastermind= Spider Mastermind (spider demon)
monster_cyberdemon = Cyberdemon
monster_archvile = Archvile
monster_cyberdemon = Cyberdemon
monster_revenant = Revenant

Did I forget any?
=================================
Special Brushes
=================================
func_explo_wall = This wall just kinda goes away when hit with a rocket :) If done correctly, it can be very useful!(there are bugs in it.. don't use if it can be hit by a bfg... it'll crash.. i never finished it because it didn't get used in YPOD.
func_glass = this brush will act just like glass..

=================================
Items
============
HealthPacks
============
item_stimpack = StimPack Gives u 10 health
item_healvile = 1% Health Vile Gives you 1 health. ignores max health
item_health = MedikitGives 25 health
item_megasphere = megasphere
item_soulsphere = soulsphere
invisibility, and envirosuit, etc, are the same as the original Quake ones...

I think i forgot some here...

============
Ammo
============
item_clip = 10 bullets
item_ammobox = 50 bullets
item_shellclip = 4 Shells
item_shellbox = 20 Shells
item_rocket = 1 Rocket
item_cellpack = 20 Cells
item_cellbox = 40 cells
item_energycharge = 100 cells

I prolly missed a few here?

==================================
Sprite Stuff(decoration)
==================================
/*QUAKED light_tred (0 1 0) (-8 -8 -8) (8 8 8)
Tall Red Firestick
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 48 units from the ground
And the light will seem to come from the flame.
Default light value is 200
Default style is 0
*/
/*QUAKED light_tblue (0 1 0) (-8 -8 -8) (8 8 8)
Tall Blue Firestick
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 48 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_tgreen (0 1 0) (-8 -8 -8) (8 8 8)
Tall Green Firestick
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 48 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_smrt (0 1 0) (-8 -8 -8) (8 8 8)
Short Red Firestick
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 37 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_smgt (0 1 0) (-8 -8 -8) (8 8 8)
Short Green Firestick
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 37 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_smbt (0 1 0) (-8 -8 -8) (8 8 8)
Short Blue Firestick
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 37 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_tlmp (0 1 0) (-8 -8 -8) (8 8 8)
Brown Lamp
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 80 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_tlp2 (0 1 0) (-8 -8 -8) (8 8 8)
Shorter Brown Lamp
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 60 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_colu (0 1 0) (-8 -8 -8) (8 8 8)
Floor Lamp
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 60 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_cand (0 1 0) (-8 -8 -8) (8 8 8)
Small Black Candle
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 60 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED light_cbra (0 1 0) (-8 -8 -8) (8 8 8)
Small Black Candlabra
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 60 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
/*QUAKED misc_tre2 (0 1 0) (-8 -8 -8) (8 8 8)
Large Brown Tree.
Default light value is 200
Note, light will radiate from the middle of the light.
But the light will fall. Thus, put it 60 units from the ground
And the light will seem to come from the flame.
Default style is 0
*/
=============================================

 

Sorry about the messiness of all this.. I might have forgotten alot. I lost my master list, so I just ran through my QC putting this stuff in.... I'd love to see any completed maps you make! Just drop me an email, and I'll check em out!