At Four, PQ Can Walk, Talk and Kick Ass
Now that we're all grown up and a funtastics four years old, where will we grow from here?
And now..a word from our shaithis:
Cute and she can handle the tech side..it's Love2Play!
I worked as the Site Director for PQ from March '99 to June '99 (short term, I know, but I happened to show up at the office right as Gestalt resigned, and they asked me if I could handle it until we found someone else).
Four landmark events. Hmmm....
- PQ Launch, obviously
- Fargo gets hired - I think this was an extremely important event that helped to set the "tone" of the entire GameSpy Network of sites.
- Mix's first PQ Redesign - taking it from the old starfield and blue flaming planet thingy to the starfield with the blue-green site on top of it. Significantly expanding and organizing PQ's content, and establishing a "feel" and certain items, like the pic of the day, that remain GameSpy Network staples to this day.
- Hellchick takes over - The first person running PlanetQuake to *really* connect with the id guys, she helped the site to grow, and got a bunch of exclusives from a company notoriously disinterested in working with us.
So uh... there are my four. :)
OK, another who refuses to admit my coming onto PQ was the most memorable moment in the history of the Planet. No cookie for you Mr. shaithis guy! You should also know that shaithis was very mean when I visited the gameSpy offices and joined merrily on kicking my ass at Soul Calibur for the CreamCast. Those guys were just too happy to hear I'd never played the game before.
Let's hear from someone we've heard of here, Matt "Mix" Fox, the man responsible for the landmark first redesign of PQ. Remember, Matt isn't much for words, he works for a living, and is kicking ass at GameSpy right now.
I redesigned PQ in 1997, giving it the teal scheme it had up until the unified design. :)
Four landmark events?
- The beginning: M3
- When Fargo moved out to CA.
- The unified design
And he's out the door, off to save another formatting error somewhere in the world. Thanks Matt.
You know her, you love her, you just can't get enough of her on the sometimes live Hellchick Cam-O-Rama. Ladies and germs...we bring you Hellchick. Yes, former Site Director of Planet Quake and my bud, "the 'Chicker".
Tetsuo provided me with a couple quick grins while I was in California. I must party with this guy!
I worked on PQ: November 1999 to August 2000
Four Landmark events:
I would have to say that the release of Quake, Quake II, and then Quake
III Arena constitute the three most important landmarks in the history
of PQ. As each game was released, PQ garnered more and more of a
community, turning from just a fan site into more of an important
repository for those that liked to do more than just play the game.
I would also have to say that the fourth landmark for PQ was the enormously
huge pre-E3 preview we did of Quake III: Team Arena. Why? Because for
years we rarely interacted much with id Software. But the day before E3,
a few of the guys from id came to the offices and took two or three
hours to show GameSpy and Planet Quake everything they were about to show
at E3 -- and we got to see it first and write about it first. This was
something that no one else had, and not only that, it marked something
important to a lot of people here at GameSpy. For example, Dakota -- one
of GameSpy's head honchos and former Captured.com guy -- told me, "you
know, for years I used to think how great it would be just to meet the
guys who made my favorite game. Now they're hanging out with us in the
offices and showing us their latest stuff. I never would have thought
this would happen." To me, that marked just how far we'd come in PQ's 4
Thank you ma'am (she really likes it when you say "ma'am" BTW). Let's move right along and talk to another member of the team that was so into the community that evelved around Quake that he became my mentor on matters of hosting. I mean of course, Joost Schuur.
Up next, Joost Schuur takes a turn at bat...