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    PlanetQuake | Features | Articles | QuakeCon 2002
   

QuakeCon 2002 Update
The PlanetQuake staff made the journey to QuakeCon 2002 and came back tired and hungry for more.
  — by PlanetQuake Staff



Final Comments
by Pappy-R

This year being my first at the now legendary event, I had some idea of what to expect from doing past updates and seeing similar events in the past. But "some idea" is about it! It was bigger, flashier and downright sweeter than any event I'd covered or attended in the past, bar none! I think the reason behind it all is pure love for not just the Quake series of games but for the whole id Software FPS slice of life! We went to play Quake, and Quake 2 and Quake III. We played Return to Castle Wolfenstein with glee and danced around memories of Doom with the pounding of the future beating into us all from the living, breathing thing that was the Doom III theater. It was damn near a religious experience.

I'm actually still numb, my head a flurry of new people and old that I met in person, and it's funny how many times people will surprise you with what they actually look and sound like. Dire Hamster was actually one of the strongest cases here as he's so upfront in our mailbag, but so quiet in person I'm still not sure what he said when we met or throughout the event. He does do one bad ass "robot" on the dance floor though, even when hampered by country music! Yes, he's just that twisted, but he'd have to be what with hanging out with 'a madman' as much as he does. Our poor madman got some bad luck at the event and let's just say that if you saw smoke in the BYOC, it was his machine burping it up. IceStorm and Fantom45 had me fooled for a little while, never being in the same place at the same time, but it all worked out and since there are two of them, I'm twice as nervous.

I got to meet so many players, mappers, and mod makers in the community I now feel closer than ever and can't wait to see some of the stuff coming from the teams, it all sounds phat! The interest by existing teams to keep pumping out the goodness in the upcoming games and engines made the future a bright place to look. Even though I can't tell you any of the details on the things I heard, you can take this as gospel when I tell you to buckle up. Old favourites and new ideas are brewing away and I still see no end in sight for the community we have surrounding these games.

The QuakeCon staff does an incredible job of putting this event on each year, so a big thanks to all the hard working folks who make it possible for animals like us to gather. id Software shows just how important their community is by making it one helluva show, and they're right there, in it with the rest of us. TSN was as much of a hit online as they were at the event providing pro quality coverage, at a pace even they found hard to keep I bet. GG! ATI kicked out the goods, passing out cards like candy, except to me of course and our buddies at Overdrive PC came through in fine style with our PC giveaway and some of the best trickjumping pimpouts you've ever seen. Get b3nt!



Did I forget to mention people, I bet I did, but don't feel bad 'cause I bet we've got pics of you in the new QuakeCon 2002 gallery that's just following this page. We're not quite done yet and still have a couple interviews to post, but the six new pages of pics should hold you over for now. Try and ignore the bald guy in the chair and it'll go by much faster.



PlanetQuake and PlanetWolfenstein QuakeCon 2002 Coverage

More to come!


Next: Photos Galore!


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