World's Silliest Mods
There are mods, and then there are mods that are so bizarre
and out there that they leave you typing "WTF?!"
to your friends in the middle of the game.
inevitable. Like DOOM and crates, like Spyke and wrestling,
mods and silliness are inextricably linked. It's as if the
moment an id game comes out, mod makers can't wait to get
their hands on it to do all sorts of nefarious coding with
it...much of which seems to involve livestock, for some reason.
the years, each of the Quakes has had its share of silly mods
- those mods that make people ask their friends, "Oh, MAN,
have you played this?!" Some of these projects have become
legends in the gaming community (Catch the Chicken, anyone?).
And although some of them never really established a cult
following, almost all of them are fun, unique, and definitely
hilarious. Here's a few of the more notable silly mods.
that, you evil box!
Info page - S h a t t e r e d
Picture it - you're in room full of crates. And we don't mean
just full of crates, we mean FULL. Like, Quake 2's The Warehouse
full. Suddenly, you hear a noise...but there's no one in the
room with you. Or is there? Did that crate just move? BLAM!
Too late - the crate in question just shot you.
Shattered site has a little info about how the mod came into
day, I was experimenting with some PPM stuff while I was working
on a new one, and I made a crate ppm. Now, this was just for
testing things in the way of ppm creation, but I laughed my
ass off watching it move around the map. I considered the
possibility of DM one on one with both players using this
crate ppm in a map with a lot of crates, thus you could spot
running and "blend in" so to speak. I didn't really see any
of the q2 maps that had the number of crates that I was looking
for, so I spent around less than 20 minutes and tossed together
a single room map. This room was just a large room with a
LOT of crates and weapons/items. I sent the mod over to a
friend and we played for several hours having a great time
with it. The gameplay was insane, since the whole time it's
just funny to see a crate sliding around the map, and then
when you're mid battle, all of the sudden, your opponent disappears.
It was extremely fun and creepy, so i figured, why not release
it? But first of all, I warn you, this is VERY simple, I made
this entire thing in under an hour, the crate ppm is nothing
more than a crate, period, don't expect anything flashy in
this. It's just good fun with a dumb idea. :)"
It may have been a dumb idea, but it's one that's pretty freakin'
Info page - Catch the Chicken website
Catch the Chicken has pretty much been the defining silly
mod for Quake. This classic is a weird take-off on Capture
the Flag, only the flag is...well, a chicken. The object is
to, naturally, catch the chicken, and hold on to it for as
long as possible. For every ten seconds you hold the chicken
and stay alive, you get a point.
mod was pretty popular for Quake 2, with several servers listed
on the Catch the Chicken website. The BarrysWorld server is
apparently still active if you check.
happy proximity mines, why does thou haunt me?!
Info page - Chaotic Dreams website
It's probably a little unfair to call Chaos DM a silly mod
- this implies that there's little more to the mod than something
funny. Chaos DM is actually really well done and was always
one of my favorite mods for Quake 2. The main reason I'm including
it is because it contained one of the best weapons I've seen
in any Quake mod - the bouncing proximity mines.
main premise of the mod is implied by its name - forget having
weapons with a theme. In Chaos DM, you could be running around
the map wielding a giant sword while someone else uses a weapon
that tosses out deadly saw blades. Someone else could be using
a rocket launcher on steroids. But the best weapon, in my
opinion, was always the proximity mines. These nasty little
pineapples of death were painted black and had a nice, big
yellow happy face slapped on them. You couldn't miss them.
What's more, when fired, they would begin bouncing toward
their target in groups, making hilarious sounds like The Chipmunks
on acid (remember them?). And if you were the unfortunate
target of said mines, you would run away furiously in your
attempt to get away from them while they bounced in large,
lazy bounces toward you as if they could care less (well,
they're mines...I guess they don't have feelings). Eventually,
they happily exploded if you couldn't outrun them fast enough,
gibbing you to pieces.