HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:08 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

Mailbag

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:08 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found

 Buy Games

News
 Current / Submit
 Archive / Search
 POTD / Submit

Files
 Main Files

Community
 Hosted Sites
 Forums
 Chat
 Help Wanted
 Mailing Lists
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff

Features
 Index
 Articles
 Mod of the Week
 Levels of the Week
 Model of the Week
 QuakeScopes
 QuakeCon 2005
 Dear Mynx
 PQ Poll
 Mailbag
 Rants N'Raves
 Tech Tips
 Week in Review
 Classic PQ


HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:08 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found


    PQ | Features | Mailbag | July 14, 2000
   

PQ Mailbag

Listen to Me, My Minions

Aha! Fooled you...thought you were going to see the usual mirth and glee from your ol' buddy Spyke, did ya? Well, he's off galavanting around Vancouver - however one galavants - and he'll be back next week at his regular time and channel. For now, sit down, be quiet, and keep your hands and arms in the cart at all times. It's Hellchick's mailbag, baby!

Reality Bites

Rio graced the 'Q with his opinion this week on why he believes realistic maps have no place in vanilla Q3A with his editorial "Maps Where Maps Are Due". What did you think about it? You weren't shy in letting us know, as usual.

From: Plauge[STT]
Subject: Real maps in vanilla Quake 3...

RiO, your points are thorough and well made...

I agree that playability would degrade when trying to move a 7 foot plus Uriel through a house with 8 foot ceilings - especially while using a BFG to blow someone off the toilet.

My interest lies in why these maps may have been created in the first place.

I do believe the drive to create these maps for Vanilla Quake 3 comes from the want to bring the fantasy of Quake 3 into real life. I would find it very interesting to get up from my desk at work to find a rocket launcher in place of the water cooler, subsequently pick it up, and dispatch with some Klesk that just rang the bell at the front counter. Even walking through your neighborhood as Uriel and watching the wide-eyed stares as your neighbors faint from fear would prove entertaining.

Granted, not many of the city maps lend themselves to normal Vanilla Quake 3 play (as you stated), and therefore hardly ever gain enough popularity and momentum to even get them onto a public server. But then the number of people who have the fantasies described above don't have them all the time. I imagine the frequency these maps are loaded up on their own non-dedicated servers would correlate accordingly.

I like the option and I hope people continue to create realistic maps with decidedly unrealistic intent.


Peter Relich
Subject: the editorial

I'm a bit confused. Why does the Rio guy keep bagging on Unreal Tournament? First, he calls it thrice accursed than he says when the UT dogs are at our heels criticising the lack of variation in our maps. UT and Q3A may have similar genre's but they are very different. UT has a lot more mutators out and deathmatch can vary easily, Q3A has beautiful graphics, but the machine gun needs more power, I'd rather use the Quake shotgun than that thing. I know this editorial is about Quake 3 maps, but I'm still wondering why UT would be looked at so unfavorably, I know this isn't the PQ network's opinion, but I was wondering if anybody there would have any idea why?

Unreal Tournament has often been criticized for its maps, which was the focus of the editorial. So it's not a unilateral bashing of UT, it's just RiO's opinion on its maps, I think. And hey, we're PlanetQuake, it's part of our by-laws to criticize the competition. I think. If it isn't, well it damn well should be.


From: Mark Wheeler
Subject: To RiO: Re: Real Maps

Random thoughts...

I agree with the heart of the editorial. However, having created my own city map I disagree with some of the points.

Everybody is doing goth or space maps, and they all start to look the same after a while. The screenshots at LVL somedays, look as if they could all be from the same map :)

My main reason for building a real-theme mapped was because it is/was unique. Plus I wanted to use "real" textures. All the textures in my map are from scanned/digital photos of real buildings. In the context of keeping the setting real in my particular Q3 Map, it all falls apart, but hey it looks cool.

A solo mapper like myself may not be inclined or have the time to map for a real-themed mod. So to expect total realism from every real-theme mapper is kind of ridiculous. Obviously, I would hope that my map would show the quality that a real-theme mod team would like, but we can't all be winners.

Specific to my map. As far the BFG is concerned, yes it's on top of the tallest building. But in my mind, the way this would play out is that the guy with the Rail could easily pick off the flying player with BFG in hand.

For every less-than-steller site review or opposition editorial towards my map (drastic city) (or real-theme maps), I get a "Way cool!" e-mail from a fan of real-themed maps. Those are the people I create my maps for. So to each his own.


From: Craig Johnston
Subject: sorry .... wrong

If a map is cool and plays well it should be available to Q3 regardless of its environ. I am not a 10 alien with a huge arsenal of futuristic weapons nor am I an urban assault terrorist, sniping law enforcement agents and never will I be either - however in quake disbelief is suspended --- alot. I want more maps of all varieties, screw the tired gothic and space looks, I want houses, buildings, trees, oceans, alien worlds, vats of marshmallow, anything a map designer can think up and that I can effectively, virtually blow up my friends in.

bring it on.

I have to say that I'm a big fan of action/reality mods, so I like the maps when they're well done. I think the Q3A engine really lends itself well to those kind of maps - I've seen some really great ones, extremely realistic in appearance. But yeah, in general, it looks kind of funny to see Klesk running around in a replica of a shopping mall ("Sssssssss...Food Court, so tasty...The Gap, not carry my size...").

On Page 2: The usual Leftover Gibs


[Main Page] [Features] [Files] [Forums] [Contact] [Hosting Info]

HTTP/1.1 404 Object Not Found Server: Microsoft-IIS/5.0 Date: Tue, 02 Jun 2009 13:46:08 GMT Cluster-Server: WEB1 P3P: CP="NOI ADMa OUR STP" X-Powered-By: ASP.NET Connection: close Content-Type: text/html

404 Object Not Found