Rio graced the 'Q with his opinion this week on why he believes
realistic maps have no place in vanilla Q3A with his editorial
"Maps Where Maps Are Due". What did you think about
it? You weren't shy in letting us know, as usual.
Subject: Real maps in vanilla Quake 3...
RiO, your points are thorough and well made...
I agree that playability would degrade when trying to move
a 7 foot plus Uriel through a house with 8 foot ceilings -
especially while using a BFG to blow someone off the toilet.
My interest lies in why these maps may have been created
in the first place.
I do believe the drive to create these maps for Vanilla
Quake 3 comes from the want to bring the fantasy of Quake
3 into real life. I would find it very interesting to get
up from my desk at work to find a rocket launcher in place
of the water cooler, subsequently pick it up, and dispatch
with some Klesk that just rang the bell at the front counter.
Even walking through your neighborhood as Uriel and watching
the wide-eyed stares as your neighbors faint from fear would
Granted, not many of the city maps lend themselves to normal
Vanilla Quake 3 play (as you stated), and therefore hardly
ever gain enough popularity and momentum to even get them
onto a public server. But then the number of people who have
the fantasies described above don't have them all the time.
I imagine the frequency these maps are loaded up on their
own non-dedicated servers would correlate accordingly.
I like the option and I hope people continue to create realistic
maps with decidedly unrealistic intent.
Subject: the editorial
I'm a bit confused. Why does the Rio guy
keep bagging on Unreal Tournament? First, he calls it thrice
accursed than he says when the UT dogs are at our heels criticising
the lack of variation in our maps. UT and Q3A may have similar
genre's but they are very different. UT has a lot more mutators
out and deathmatch can vary easily, Q3A has beautiful graphics,
but the machine gun needs more power, I'd rather use the Quake
shotgun than that thing. I know this editorial is about Quake
3 maps, but I'm still wondering why UT would be looked at
so unfavorably, I know this isn't the PQ network's opinion,
but I was wondering if anybody there would have any idea why?
Unreal Tournament has often been criticized for its maps,
which was the focus of the editorial. So it's not a unilateral
bashing of UT, it's just RiO's opinion on its maps, I think.
And hey, we're PlanetQuake, it's part of our by-laws to criticize
the competition. I think. If it isn't, well it damn well should
From: Mark Wheeler
Subject: To RiO: Re: Real Maps
I agree with the heart of the editorial. However, having
created my own city map I disagree with some of the points.
Everybody is doing goth or space maps, and they all start
to look the same after a while. The screenshots at LVL somedays,
look as if they could all be from the same map :)
My main reason for building a real-theme mapped was because
it is/was unique. Plus I wanted to use "real" textures. All
the textures in my map are from scanned/digital photos of
real buildings. In the context of keeping the setting real
in my particular Q3 Map, it all falls apart, but hey it looks
A solo mapper like myself may not be inclined or have the
time to map for a real-themed mod. So to expect total realism
from every real-theme mapper is kind of ridiculous. Obviously,
I would hope that my map would show the quality that a real-theme
mod team would like, but we can't all be winners.
Specific to my map. As far the BFG is concerned, yes it's
on top of the tallest building. But in my mind, the way this
would play out is that the guy with the Rail could easily
pick off the flying player with BFG in hand.
For every less-than-steller site review or opposition editorial
towards my map (drastic city) (or real-theme maps), I get
a "Way cool!" e-mail from a fan of real-themed maps. Those
are the people I create my maps for. So to each his own.
From: Craig Johnston
Subject: sorry .... wrong
If a map is cool and plays well it should
be available to Q3 regardless of its environ. I am not a 10
alien with a huge arsenal of futuristic weapons nor am I an
urban assault terrorist, sniping law enforcement agents and
never will I be either - however in quake disbelief is suspended
--- alot. I want more maps of all varieties, screw the tired
gothic and space looks, I want houses, buildings, trees, oceans,
alien worlds, vats of marshmallow, anything a map designer can
think up and that I can effectively, virtually blow up my friends
bring it on.
have to say that I'm a big fan of action/reality mods, so I
like the maps when they're well done. I think the Q3A engine
really lends itself well to those kind of maps - I've seen some
really great ones, extremely realistic in appearance. But yeah,
in general, it looks kind of funny to see Klesk running around
in a replica of a shopping mall ("Sssssssss...Food Court,
so tasty...The Gap, not carry my size...").
On Page 2: The usual Leftover Gibs