Somewhat of a rebuttal to last week's editorial by Plummer, somewhat of a crude design document, somewhat of a vision, Lee'Mon's latest editorial, "A Whole New World" gets it right. Lee goes into hella detail about what the new Doom game should be like, and almost guarantees that if id Software takes the things he's mentioned into account, the game will not disappoint. Agree or disagree? Some did both, and here's their letters!
From: Dave Weidemann
Subject: A Whole New World -> Feedback...
I'd like to thank PlanetQuake, and Lee "Lee'Mon" Montgomery for the article
"A Whole New World." This article was thought-out well, insightful, and
made some seemingly solid predictions as to what to expect from id
Software's ambitious (hence large) new Doom creation.
After reading the article, I was impressed. Lee "Lee'Mon" Montgomery wrote a
professional-quality article, and someone at PlanetQuake sure did their job
right by posting that article! Keep up the outstanding work!
From: Chris Druckenmiller
Subject: Lee'Mon hits the nail on the head about the monsters
Forget the fantastic new 3D engine to come. Forget the more complex puzzles
to solve. Doom 3 is going to live up to it's predecessors by being bloodier
and more hellish than ever before. There's a reason Doom continues to be
pointed out by senators lobbying for anti game violence legislation: it's a
damned violent game!
And that's what ID does a good job of: making a damned violent game.
Lee'Mon's latest editorial gave the best prediction I've yet seen of what
will be one of the features that puts Doom 3 ahead of the crowd: improved
AI. Not only will there be bigger, tougher, smarter opponents, but there
will also be the same dumb, zombie-esque shotgun fodder. While the mindless
drones rush at you in waves, the smarter, bigger boys will circle in for the
Sure, Doom 3's gonna have a real fancey game engine and better puzzles and a
more in-depth story and blah blah blah blah ... What I'm waiting for is the
bloodbath that's sure to ensue. It *will* feel true to the original then.
From: Joel Bowler
Subject: Lee'mon's Doom Article
You forgot one main aspect of Doom that made it so great: Monster's fighting
monster's. That's what made Doom so cool. The animal tendancies of beings
that were actually spawned in hell. It made sense. They weren't like John
Malckovich in Con-Air, cunning enough to work with others. Just one mis-hap
would be enough to make a Demon bite off an Imp's head. They were short
tempered, and not very smart. Kind of like Monster rednecks.
And this brings me to my new idea. Have regular Imps, and then something
like an Imp commander. He may be a darker shade of brown, and have bigger
horns and meaner fireballs, but also the intelligence and ability to lead
members of his clan in a more organized attack. This would allow id to
create scenerios where two clans (say, Revenants and Cacodemons) are dueling
on a Hellish battlefield, and our hero is caught in the frey.
And speaking of heros, I think the best way to make a new doom game would be
a pre-quel. The Space Marine already blew up John Romero's head, so the
fight against Hell and it's minions is over. Instead, why not back it up in
time a little bit. Kill those weapons like the Plasma Gun and the BFG, but
add more advanced bullet hurling weapons like Pulse Rifles with mounted
grenade launchers, and maybe throw in a little duel pistol action. The cool
thing about Doom (and Half-Life) was that it had a Die-Hard type feel. One
lone soldier, with nothing but his brain and a 9mm, kicking some ass.
Having a prequel would allow you to see Hell in its un-altered state. In the
originnal Doom, Hell was a baron wasteland. But in Doom3 (or whatever
they're gonna call it), Hell could be a hellish city that our explorer must
wade through and destroy. That would give it a much more destructive feel.
You could blow up gothic castles and citidels, and fight truly organic
monster's like the Arch-Vile and the Baron of Hell. You would see Revenant's
without their shoulder mounted rocket launcher's. It would be very cool.
The truth is, futuristic type settings just aren't as creepy. It feels more
like fantasy, and less like something that could really happen. The new Doom
has to be scary, or else it will fall too short. And it also has to have
lots of monsters, or it will just feel like Quake. Doom's most attractive
feature, and one that has not been in a game since, is the fact that you can
fight 50 monsters at once, and walk out alive. They have to stay loyal to
From: Mansour Ghaoui
Subject: On the new DOOM ("A while new World")
Calm down, relax. You're making a big deal about the new Doom game for
nothing. It's going to be a beautiful single player game with a good
storyline. It will have monsters with superior AI, and the old 'get the key,
unlock the door' will still be there, but at a lesser extent. That's it.
It will be something like this: You start out in an apartment in a city (in
full glorious 3D). You get strange noises coming out from your front door
and opening it reveals a blood stained wall. What follows is a creepy
chapter in which things are hinted at, but don't come. Then, the lights go
out, and the monsters come charging in...
Something like that.
Subject: A Whole New World
I sincerly agree with your article, Lee'Mon. But there is one small
thing you didn't mention and that all these guys/girls arguing about how
The New Doom should be are forgetting:
Their not the ones making it. iD is.
They are being very egotistical about it all. Why should it be made to
fit their demands anyway?
And what is to say that a totaly new game, without any reference to the
original wouldn't be fun to play. Or vice versa. Just because it's not
what people want, it doesn't mean they still can't play it, or at
least try it out and enjoy it. They'll be arguing about it all up until
the point where it's on the store shelves, and a demo is released. Then
they'll play it out and the say things like "Well, it's not like I
invisioned it to be, but it sure does kick ass."
I'm not saying that I personally wouldn't like a DooM nearly along the
same story line as DooM 1/2. Hell, I grew up with DooM, and the last
thing I'd want to see is the project get botched. (though, i doubt this
since it IS iD making it). I would rather see a half original, half new
game, with lots of references back to their predecessors. Such as maybe
one or two levels which are replicas of the original ones (Living End
was my fav.) and maybe have reapearances by say IMPS, the Baron of Hell
and such (and Definatly the CyberDemon, that guy 0wnz me) and some of
the original weapons like the plasma gun and chainsaw. But the point
I'm trying to make is that it's not like we can influence iD's decisions
anyway, so there really is no point arguing about it. What ever iD
does, it certainly will be a high quality game, wether it's what we want
Subject: Doom Editorial (A Whole New World)
See the nail? See the hammer? You hit it square on.
I loved this editorial. I thought every point Lee brought up was valid, and he did an excellent job of going into detail. This man makes mods for games. He should be making games. Wink wink. This was honestly the beginnings of a design document; Lee'Mon took the things that were great about the original Doom, and the things that have made other single player FPS games great, and consolidated them somewhat. This is what's great about the FPS genre; so much innovation is going on that developers always have some new cool thing to turn to. But back to Doom, I believe wholeheartedly that if id does this, not only will they have another hit game on their hands, but they'll have a game that will not be nearly as criticized as their previous single player efforts. I'm crossing my fingers. :)
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