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    PQ | Features | Mailbag | September 1, 2000
   

PQ Mailbag

A Fond Farewell

No, you fools, I'm not leaving PQ; I just got the power! Unfortunately, with my new Content Manager position, I won't be able to handle the Mailbag any longer, so this is my very last PQ Mailbag. It's been a lot of fun doing the 'Bag for the past 10 months, I won't deny that. We've laughed, we've cried.. wait, what the hell am I saying? We just printed letters! Let's do that now, shall we?

Brave New Worlds

Somewhat of a rebuttal to last week's editorial by Plummer, somewhat of a crude design document, somewhat of a vision, Lee'Mon's latest editorial, "A Whole New World" gets it right. Lee goes into hella detail about what the new Doom game should be like, and almost guarantees that if id Software takes the things he's mentioned into account, the game will not disappoint. Agree or disagree? Some did both, and here's their letters!

From: Dave Weidemann
Subject: A Whole New World -> Feedback...

I'd like to thank PlanetQuake, and Lee "Lee'Mon" Montgomery for the article "A Whole New World." This article was thought-out well, insightful, and made some seemingly solid predictions as to what to expect from id Software's ambitious (hence large) new Doom creation.

After reading the article, I was impressed. Lee "Lee'Mon" Montgomery wrote a professional-quality article, and someone at PlanetQuake sure did their job right by posting that article! Keep up the outstanding work!

From: Chris Druckenmiller
Subject: Lee'Mon hits the nail on the head about the monsters

Forget the fantastic new 3D engine to come. Forget the more complex puzzles to solve. Doom 3 is going to live up to it's predecessors by being bloodier and more hellish than ever before. There's a reason Doom continues to be pointed out by senators lobbying for anti game violence legislation: it's a damned violent game!

And that's what ID does a good job of: making a damned violent game. Lee'Mon's latest editorial gave the best prediction I've yet seen of what will be one of the features that puts Doom 3 ahead of the crowd: improved AI. Not only will there be bigger, tougher, smarter opponents, but there will also be the same dumb, zombie-esque shotgun fodder. While the mindless drones rush at you in waves, the smarter, bigger boys will circle in for the kill.

Sure, Doom 3's gonna have a real fancey game engine and better puzzles and a more in-depth story and blah blah blah blah ... What I'm waiting for is the bloodbath that's sure to ensue. It *will* feel true to the original then.

From: Joel Bowler
Subject: Lee'mon's Doom Article

You forgot one main aspect of Doom that made it so great: Monster's fighting monster's. That's what made Doom so cool. The animal tendancies of beings that were actually spawned in hell. It made sense. They weren't like John Malckovich in Con-Air, cunning enough to work with others. Just one mis-hap would be enough to make a Demon bite off an Imp's head. They were short tempered, and not very smart. Kind of like Monster rednecks.

And this brings me to my new idea. Have regular Imps, and then something like an Imp commander. He may be a darker shade of brown, and have bigger horns and meaner fireballs, but also the intelligence and ability to lead members of his clan in a more organized attack. This would allow id to create scenerios where two clans (say, Revenants and Cacodemons) are dueling on a Hellish battlefield, and our hero is caught in the frey.

And speaking of heros, I think the best way to make a new doom game would be a pre-quel. The Space Marine already blew up John Romero's head, so the fight against Hell and it's minions is over. Instead, why not back it up in time a little bit. Kill those weapons like the Plasma Gun and the BFG, but add more advanced bullet hurling weapons like Pulse Rifles with mounted grenade launchers, and maybe throw in a little duel pistol action. The cool thing about Doom (and Half-Life) was that it had a Die-Hard type feel. One lone soldier, with nothing but his brain and a 9mm, kicking some ass.

Having a prequel would allow you to see Hell in its un-altered state. In the originnal Doom, Hell was a baron wasteland. But in Doom3 (or whatever they're gonna call it), Hell could be a hellish city that our explorer must wade through and destroy. That would give it a much more destructive feel. You could blow up gothic castles and citidels, and fight truly organic monster's like the Arch-Vile and the Baron of Hell. You would see Revenant's without their shoulder mounted rocket launcher's. It would be very cool.

The truth is, futuristic type settings just aren't as creepy. It feels more like fantasy, and less like something that could really happen. The new Doom has to be scary, or else it will fall too short. And it also has to have lots of monsters, or it will just feel like Quake. Doom's most attractive feature, and one that has not been in a game since, is the fact that you can fight 50 monsters at once, and walk out alive. They have to stay loyal to this.

-Psycho Suicider

From: Mansour Ghaoui
Subject: On the new DOOM ("A while new World")

Calm down, relax. You're making a big deal about the new Doom game for nothing. It's going to be a beautiful single player game with a good storyline. It will have monsters with superior AI, and the old 'get the key, unlock the door' will still be there, but at a lesser extent. That's it. Calm down.

It will be something like this: You start out in an apartment in a city (in full glorious 3D). You get strange noises coming out from your front door and opening it reveals a blood stained wall. What follows is a creepy chapter in which things are hinted at, but don't come. Then, the lights go out, and the monsters come charging in...

Something like that.

Marauder

From: A68
Subject: A Whole New World

Lee'Mon/Planetquake:

I sincerly agree with your article, Lee'Mon. But there is one small thing you didn't mention and that all these guys/girls arguing about how The New Doom should be are forgetting: Their not the ones making it. iD is. They are being very egotistical about it all. Why should it be made to fit their demands anyway?

And what is to say that a totaly new game, without any reference to the original wouldn't be fun to play. Or vice versa. Just because it's not what people want, it doesn't mean they still can't play it, or at least try it out and enjoy it. They'll be arguing about it all up until the point where it's on the store shelves, and a demo is released. Then they'll play it out and the say things like "Well, it's not like I invisioned it to be, but it sure does kick ass."

I'm not saying that I personally wouldn't like a DooM nearly along the same story line as DooM 1/2. Hell, I grew up with DooM, and the last thing I'd want to see is the project get botched. (though, i doubt this since it IS iD making it). I would rather see a half original, half new game, with lots of references back to their predecessors. Such as maybe one or two levels which are replicas of the original ones (Living End was my fav.) and maybe have reapearances by say IMPS, the Baron of Hell and such (and Definatly the CyberDemon, that guy 0wnz me) and some of the original weapons like the plasma gun and chainsaw. But the point I'm trying to make is that it's not like we can influence iD's decisions anyway, so there really is no point arguing about it. What ever iD does, it certainly will be a high quality game, wether it's what we want or not.

~Necros

From: Cresch
Subject: Doom Editorial (A Whole New World)

See the nail? See the hammer? You hit it square on.

I loved this editorial. I thought every point Lee brought up was valid, and he did an excellent job of going into detail. This man makes mods for games. He should be making games. Wink wink. This was honestly the beginnings of a design document; Lee'Mon took the things that were great about the original Doom, and the things that have made other single player FPS games great, and consolidated them somewhat. This is what's great about the FPS genre; so much innovation is going on that developers always have some new cool thing to turn to. But back to Doom, I believe wholeheartedly that if id does this, not only will they have another hit game on their hands, but they'll have a game that will not be nearly as criticized as their previous single player efforts. I'm crossing my fingers. :)

On Page 2: Spyke's Last Leftover Gibs


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