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Mailbag

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    PQ | Features | Mailbag | February 23, 2001
   

PQ Mailbag

And the Mail Trickles In

Demonwench: This was a relaxing week at PQ. None of y'all got riled up about stuff, more's the pity for me, but fear not! Demonwench always delivers! I'll show you the best you had to offer this week!

Pappy-R: I blame my flu for the lack of heat this week. I just slept through the Rants n'Raves feature slot. I don't think I got any nasty mails from missing it though so the readers do have a heart.

Feedback

From: Dennis
Subject: the generations article

hey you guys i love the generations story. i was just wondering when you plan to release the next part of the story to the public. Just wondering

Thanks

Demonwench: We've recieved a lot of similar questions. I know you lot really enjoy the story and some of you are pissed that there hasn't been a release in months. We understand your frustration. The author of the Generations story is Lee'Mon, y'all remember that fine hunk o' man. He's also in charge of the Generations mod. Things are kicking up on his end so he's bustin' his patoot getting that mod ready for you guys. You're not gonna see that story any time soon, so just sit back, relax, and wait. You'll hear more about it later.

Pappy-R: This is where I sit down and shut up. Yes...we wait. :-)

From: Mat
Subject: About the bot chat.

A friend of mine, a reliable source when it comes to quakes, sent an E-Mail to ID saying it was too easy to beat the game at nightmare level because bots responded too much to messages. Install the retail version of quake 3 and bind a key with a word bots are likely to answer to: team commands, insults of any kind like shit and poop... Bots will respond to the 1st or 2nd message you send, so everytime you see a bot, hit the key and the bot stops moving. Boum, a frag for you. An ID representative, in response to the mail, said it was to be fixed in an upcoming version, and so it did.

Demonwench: First off, I never trust second hand information. But it's still cool hearing that id responds to user email. So if y'all have good and reasonable info and present it in a nice way, you may see something come from it.

Pappy-R: There could be something to this. The bots don't seem half as chatty as they were before in previous versions. I thought Mynx was just giving me the cold shoulder!

From: Cowapaluza
Subject: Easter eggs

For the map with the dopefish in it, Go throug the portal into the quad room. Notice in multiplayer mode grabbing the quad triggers the grenade looking cameras to shoot grenades.....if you want easy frag but you want the game to keep going. Grab the quad when someone is in the haste room.

Demonwench: Um...thanks for the info? I do not recall a map with the dopefish, but I'm sure some of our readers do. Y'all have fun with this liddle tidbit of knowledge.

Pappy-R: Yes, we forgive Demonwench for not having seen this secret, and not knowing how vital the DopeFish is to the foundations of civilization as we know it. What really bumps my biscuits is people coming out a year after the game was released with a "new" trick or treat. Dude! We're PQ...been there, done that! Gimme some new juice!

Demonwench: That's it for the first page. Next up is all the cries for help we've been getting. We'll answer your questions to the best of our ability!

Pappy-R: I did mention I was sick right? *cough*

Next: Help!


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