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Mailbag

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    PQ | Features | Mailbag | January 18, 2002
   

PQ Mailbag

Greetings, everyone. My deepest apologies for the lack of a mailbag last time. A nasty head cold left me with two choices - a pathetic mailbag, or no mailbag at all. By this point you've no doubt guessed which way my decision went.

It's been a few mailbags now, and I've noticed several trends in the mail I've received as feedback. For the moment I'm going to ignore the flattery, bitching about Fileplanet, and requests for the return of the PQ Poll so I can talk about what I was going to talk about anyway. Easily the second most common theme (I'm too lazy to actually count, but number that seems plausible) is that people seem to want me to get a sidekick. So here's your shot at fame (an extremely modest amount of fame). Mail me and tell me why you want to be my sidekick! The winner(s) will be chosen for a weekly stint at fame and glory, and the losers will be used as fodder for the mailbag! So get cracking and tell me why you alone are worthy of such honor! Or "worthy of such honour," for you British chaps out there.

Now that I've gotten that out of the way, I'll kick 'er off like usual with general mailbag feedback. Almost hard to believe that I'm not making these up sometimes.

Feedback

From: D. Snyder
Subject: Great mailbag

First let me take this opportunity to laugh at "xproto" :)

*laughs for about 5 minutes then stops, ponders, then starts laughing again for 5 minutes as he remembers what he was laughing at*

Anyways, I just wanted to say great work with the Mailbag. I notice that PQ has a 3 page Mailbag whereas PHL only has 2 :) I

especially like the idiot mail page, but I think you're a tad too friendly. Give 'em hell! Looking forward to next week's mailbag :)

- Dustin Snyder

I think I covered my positions on the Third Page (of Doom) last week, as well. Most people are good enough at making fools of themselves without any external help. Isn't that enough punishment? Look at it objectively for a moment - I seriously doubt that a boot to the head is going to help matters much. It was almost enough to get me to sign him up for a few spam mailing lists, though... almost.

From: saar_k
Subject: Madman mailbag, a work of perfection?

Hy, it's me again. So nice of you to have posted my previous comments, it's not something that happens often. What more, I can see great improvement in the mailbag after only one e-mail! Maybe I should handle this detail by detail:

First, I've noticed you saying about my non-linear storyline that it would mean not being able to play all the levels in one run. To me, that's the whole point. It's like with secret levels, that you're not likely to be playing them the first time 'round, only taking it to a farther extent. That way I can play through the game several times, and get different levels every time, almost the equvilent of playing an add-on map pack. Down side is, like an extra map pack it would require extra maps, and a whole lot of 'em, so the game size might increase. Oh, and by the way, you're RPG quake idea is very... um... interesting, yes, interesting indeed.

I've noticed you have alot of D3/Q4 questions, and while making a "D3/Q4 mailbag" isn't quite the solution, as you've said yourself, making a "D3/Q4 _section_" is a pretty good idea. Consider it.

Next, I've noticed you've stuck with the tried formula of second-page tech-tips, very nice indeed, it's a nice touch. Still, neither of the above two elements were what really impressed me in this mailbag. Oh no, that title is reserved for something else:

The third page. You took that little funny-to-read finish to the mailbag and turned it into a masterpiece. I'm still in awe, especially considering that it's actually a page about the e-mails that shouldn't have been sent! I've never seen such a full and incredibly put third page in my whole experience of reading the PQ mailbag, you have indeed done a remarkable job.

The only thing it had missing was the reward to the worst e-mail. Maybe you should browse through the archives to see what Spyke's STFU and L33t'Mon's BttH looked like. It's sort of like a weekly award nominating the single worst e-mail sent that week, and showing that e-mail with some pic or catch-phrase representing a trophy(kinda like the spy and trophy do to GameSpy's GotY). L33t'Mon also added a link to a wave file represent some getting the BttH.

Now, I've noticed you still miss a "partner". This isn't like someone who actively helps with the mailbag, more just someone who pops up every few e-mails with like ": ", like what you did with calling Pappy on one of your earlier e-mails, only with an actual response from said partner. You should look at one of the year-old or 2-year-old mailbags to see how it was done in the good old days. Maybe you'll get inspired?

To conclude, so far your mailbag is very much nearing perfection. For someone who just started you're giving some of the best work to date. I'd say I hope the mailbag would keep improving at this rate, but if it will it would go beyond 100% perfect in a week or two which is a paradox, so all that I have left to hope is that it will keep being this good! In other words, keep up the good work!

Signed,
SlugFiller [:<]

All I can say is that this is by far the most intelligent and insightful email that I've ever seen. Actually, I'll say two things. The other is "for Pete's sake, what makes someone choose 'Slugfiller' as a nick?" The only explanations I can think of for it are either obscene, disgusting, or simply more fitting to a separatist militia group somewhere in Oregon.

Actually, though, I'm still not sure what the advantages are to forcing people to play through a game multiple times while simultaneously making it shorter. Inevitably you're going to be playing through crap you've already seen just to get to something you haven't yet seen. That's not much fun unless you're Leonard Shelby.

Still more Quake 4 stuff

Let's start it off with a rather popular question:

From: Zach Fetzer
Subject: quake4

Hey, i was just wondering if you have any info on quake4 or whats going on with it. If their is a website or something just let me know. Thanks
~~~~~~~~~~~~~~~~
Zach Fetzer the Sprout

Ok, first off:
Their = belonging to them
There = is existant
They're = they are
Not that hard to remember, folks.
Now that I've gotten that out of my system, just keep looking at the front page for updates. As of this writing, there has been no release date. I'm not expecting one for a while, so I suggest you simply keep an eye on the people at Raven instead.

From: dowen
Subject: Mailbag Q4 idea!!

Another Idea for Quake 4 and Doom 3 why not some sort of Geo-Mod as we all know that's the reason why anybody even bought Red Faction.

But actually improve upon the geo mod by actually allowing real time bullet holes in walls and allowing characters arms heads legs etc..

To be taken clean off by say a sniper bullet characters actually bleed after being shot. And another thing make the Rail gun be a camper killer by

Adding a X-ray, infrared scope on it just like the one off of Eraser Red Faction got close but F*ked it up by not adding zoom feature.

Destructable levels might be one of the tricks that Carmack has up his sleeves, but he isn't talking. Yet. After playing Red Faction, though, I constantly found myself irritated by the huge numbers of walls I wasn't able to blow up. I'd really like to know, though, how a wall-penetrating gun with zoom and an x-ray scope could POSSIBLY eliminate camping. Rather, I'd call it a camper's wet dream. The first person to get the gun could keep anyone else from grabbing it until they ran out of ammo, and they wouldn't even need to be exposed to gunfire like they are on, say, Q3DM17. Nice try, but I'm afraid your cowardly camping tendencies have been exposed for the world to see.

Next: No, it's probably not getting any better


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