"Yes, Yes, God is Good"
Ladies and Gentlemen, you may have been wondering why the Mailbag has now
moved to Sunday. The answer is simple, I have become a true believer, and
this is my ministry unto you. Jesus knows. Oh yes, He knows everything.
Thanks to ShOtgun for unveiling the wondrous light of His ways unto me -
"In light of your Thief: The Dark Project review I thought I'd tell you,
I saw it in church this morning from the Bible, John 10:10 "The thief
cometh not, but for to steal, and to kill, and to destroy""
What more proof do you need? John "Gestalt" Bye gives Thief 10/10,
and John the Apostle 10:10 talks about Thief. The wondrous symmetry
of it all...
I am now attempting to complete Thief as He would want it. Unfortunately
I'm stuck, as I need to say the First Prayer of The Builder before taking
the talismans of Earth, Wind and Fire .. um .. sorry, Earth and Air. If
I don't, I get zapped. If anyone knows HOW to say the prayer, for God's
sake let me know .. He would
want you to tell me!
Like I Give A Damn
My article last weekend, "What's The Point?",
brought in a few mails...
From : Vangie "Aurora" Beal
Subject : Comments on What's The point?
I enjoyed reading your article very much. It clearly explains many issue
about point releases and patches. I usually buy most of the 3D games that
come out, and I too usually expect to have to download a patch shortly
after buying the game, and in some cases, patchesare released before I even
buy it. I think it is good to make gamers aware of the benifits to these
things. You're right. They can often add new and fun features to a game
which people are getting tired of.
I was, however, disapointed that you're article focused on the very good
aspects and didn't cover the negative aspects that much. I understand that
development companies have to stop somewhere with adding features or the
game never gets finished. But what about the point releases and patches
that don't fall under this catagory. Patches for joysticks, patches to make
auto-run work, patches that include sound files that didn't make it onto
the master CD (and as such you get errors when playing). What about the
huge number of point releases that are put online because of carelessness
and not enough beta-testing so a deadline can be met.
While after shipping Internet releases are fine, and yes some are just
small things developers did not intend to have in the shipped version of
the game. As a gamer I find this point release annoying. Sure... I might
get some new levels and an assortment of other goodies in that download,
but if a gamer needs to un-install a game or format a drive and put Windows
back on again... you're now forced to go and download (in most cases) a
huge release (again!) to play your favorite games. Most times, when it
comes to the popular multiplayer games, you do have to download the
add-ons, patches etc to be able to find a server. Really, developers aren't
leaving us a choice to download or not if we want to play the game online.
Could you imaging going to a movie theater to watch a film..and then having
to go back in 3 days because they forgot to add something when they
released it? I haven't had this happen with anything I buy, and even with
non-games software, you can find updates.... but in the huge majority of
updates, they don't include things that seriously affect the software from
the users end. I bet they have deadlines to make too, yet they are able to
deliver what they promise right from the box... why can't game companies?
Thanks for listening to my rant!
Yes, there must be something wrong with me. I seem to be becoming
unusually positive all of a sudden... /me shudders
The point of "What's The Point?" was to talk about Point Releases,
not common or garden patches that are just there to fix bugs or
patch up an unfinished game after it was released early. I think
we can all agree that in general, patches suck. Games like Unreal
and Quake II which have both had a dozen or more patches are
But I've beaten that topic to death, bundled it in the back of my
car, driven it to the local landfill site, buried it, and left it
to rot for six months in previous editorials.
From : Jobe
Subject : point release
I just want to make a quick point that was omitted from the article.
Point release is only somewhat good for the person who has the internet.
People who are still in the stoneage due to lack of internet capabilities will
never get these patches. For me Ill deal with the patch (just don't make it
too many) and get on with the game. But that poor sap down the street is
going to be stuck with a buggy game cause his parents think the internet is
the devil and will have nothing to do with it and the gaming industry was in
too much of a rush :(.
A good point, though generally point releases add new content
to the multiplayer part of a game, which is obviously of no
interest to most people who don't have net access.
However, if the point release or patch is fixing something
important to the single player part of the game, or adding
in a feature that was cut because of lack of time, ideally
the publisher should exchange the original game CDs for the
latest version or send out patch CDs.
Examples include Shogo (which had a major AI bug that was
only fixed in its "point release") and Sin (where a patch
CD actually was sent out .. though the only people who know
about the offer are probably those of us on the net!)
From : Chris McMullen
Subject : Feedback for Point Release article
Well, I've just read the Point Release article on Planet Quake. What
can I say? Well, 'Utter Bollocks' would be a start. I'm not referring
to the article itself, but to the apparent acceptance by some
programmers, not to mention many gamers, of Point Releasing.
"We want to improve a lot of things in Unreal based on gamers'
feedback, especially from deathmatchers." Hello? There's this thing
called Beta Testing that software companies should paying people to
do, not getting the public to do it.
And how come console games, don't appear with a load of levels and
features missing? Because they can't be patched, thats why. In my view,
Point Releasing is just a way of getting gamers to fork out cash for an
incomplete product ahead of time - it's a reprehensible practice and one
which should not be accepted.
Is Quake Dead?
"But you're dead. Your husband thinks you're dead. The audience thinks
you're dead. And you don't breath, I say, you don't even think..."
From : James 'Harvester' Apodaca
Subject : What ever happened to Quake ? ?
Just a question:
What ever happened to Quake and Quake news sites totaly dedicated to Quake
1? I am seeing less and less Quake1 and more of Quake || .... why is that?
I can't find anythig I need for quake 1 any more ...
From : Hunter79
Subject : Quake 1 mods
My name is Hunter79 and I am an avid Quake and Quake2 fan. But over the
past months, Quake2 has quickly lost its appeal to me and many other people
After playing Quake 24/7 for 2 years straight, the physics and overall feel of
Quake 2 seemed all wrong. What I needed was Quake. So I bought it again
and got CTF and Zeus bots running again and I felt as though my life was
But when I went to Planetquake and Captured.com, I had noticed that they
had not lived up to their codes of preserving their roots. Planetquake has almost
totally given up on Quake! No new Quake 1 mods were coming out!
My friends and I really don't care for QuakeWorld. What we need are more
Quake mods. We must protect our roots! Quake 1 was a breakthrough fro
3d gamers everywhere who didn't need uber computers just to play a fun game.
Please Quake Gods: Bring Quake development back!!
So, is Quake really dead? Or is it just smelling a bit funny
these days? One thing is sure - so long as there is Quake news
to report, you'll find it here on PlanetQuake. There are a few
mods for Quake still being worked on out there, and there's still
a steady flow of Quake I maps (both deathmatch and single player -
try checking Gonz-O-Matic or
But given that Quake II has been out for over a year now and Quake
III Arena is due in a few months, Quake is old news. There simply
isn't as much going on in the Quake I world as there used to be
(especially if you're going to ignore QuakeWorld!).
Finally .. whatever you think, we're not miracle workers. I could say
"Everybody go and bring forth new Quake mods in vast abundance" and it
wouldn't make a lick of difference. So please, we're not "Quake Gods"
and we can't "Bring Quake development back". Quake I isn't dead by a
long shot, but it will never be as big as it was "back in the day"...
There's simply too many other, often better, games out there now.
Time to move on.