Would the subject line be cool, or would it be cool? No, damn you, save the questions for the last paragraph! (Intra-personality conflicts) Oh well, on with the intro. Here's PQ in Review, it's a really great thing, how do you do, hope you have a good ping. It's all the stuff, from the past week, so if you're tough, then take a peek!
Not a whole hellvua lot happening around the Big Fuzzy this week community-wise, as we've got some site launches coming up, and the mods are just about to kick into high gear. However, we had some excellent features, as follows. Our fearless leader Hellchick started things off with a bang, interviewing the team behind the wicked-ass looking mod Shattered. Read as their brains are picked and we get some inside info and cool screenshots! The latest Dear Mynx contains more sage advice from our favorite guru Mynx as she tells people what to do about lesbian fixation, toe jam, and condoms. It also features a really gross Embarrassment Spotlight. With the emphasis on "ass". A somewhat theme for the week was machinima, the art of making movies within game engines. We kicked this off with Hellchick's article on Quake Noir: The Game As Cinema, giving a bit of background on all this shiznit. We followed that up with an interview with Tritin Films, the creators of the much-heralded "Quad God". Friday, as usual, I faithfully delivered the PQ Mailbag, including letters which have already proved to stir the poo, judging from the amount of e-mail I've been getting. Wow, we don't need Lee'Mon for profoundness! We've got a very special edition of TechTips this week, as Love2Play interviews the freaks behind the aforementioned Shattered, getting down and dirty and finding out what it really takes to make a mod!
Coming up in the near future, Lee'Mon is working on a couple editorials destined to make my work on the Mailbag harder. We've also got a few site launches coming up next week, and a server setup guide by Dekard. In a couple weeks, expect a map theme week, somewhat comparable to our model week back a few months ago.
Question of the Damned
And we continue the amazing trend, as this week we have, for the second time in a row, a reader submitted question! Sam Eddy asks, "Be honest, have you ever pirated a game?"
Have I ever pirated a game? I've never copied a game and distributed it, no. But I can say that yes, I have used a copy of a game given to me by a friend. Oh, the awfulness!
[Editor's Note: Yeah right, everyone knows that Hellchick is the world's biggest w4r3z m0nk3y. She's burning copies of Quake 3 Arena as we speak, and writing her own keygen.]
Yes I have. But to be honest, any game I've liked and wanted to play even all the way through once I have bought retail.
I must admit, I have. I've warezed games in the past, for evaluation purposes only. Meaning, I kept them around for a couple days, played through a bit of them to see if I liked them, then deleted them. In many cases, I've ended up going and buying the game right after I deleted the warezed copy.
Don't forget, you can submit your QotDs straight to me at email@example.com!
Spyke's Profound Thought
Wouldn't it be so gosh-darned cool if someone actually used the Quake 3 engine to make something other than a 3D shooter or RPG? Like a racing game or something.. or some sort of sports game. Or Tetris. You could have the world's bitchinest frame rate, even with bump-mapping enabled, in Tetris. Yeah, these machinima films have got me interested on exactly what all can be done with the Q3 engine. Let's all break Carmack's code! Oh boy, he'll have my head for this.