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    PlanetQuake | Features | Rants N' Raves | Mod Authors
   

Mod Authors
Why do they have to be so stingy?
  — by Pappy-R and the PQ Pack

Ooooh that's a tough toe-stepping little rant there. See, from what I have learned, Mod Authors enter into the Sub-God category. They are the next best thing to the actual game authors. Now, I don't know myself that the God-Complex is valid, but I know it exists. Kind of self-appointed Godliness.

But in all fairness, mod authors work for endless hours on their project and go through painstaking tasks to make it and make it good. Then have to get it out there. Then go through a virtual "Opening Night" with it and hope all goes well. And mind you, they re not paid for this. The 16 hours a day they spend on it are hours they could have had a life.

Now, bring in some guy you know nothing about, haven't seen him publish anything, never heard of him and are you going to take his criticism? I don't think soooo. When you have a name in the mod community, people will listen. If you're just some guy off the street, show us what you have and maybe we'll listen.

  — Love2Play

Another angle on the issue and still no real support for the base rant, although Spyke may swing with Stealthc a bit if the tune was a tad "funkier". Now I do have something to add here, and I'd like you all to remember where my opinion comes from. I do not have any experience carrying a mod off. I'm not, and have never been part of a dev team in the pure sense of the word, but I have had my opinion listened to and even sought. Here's my take.

I see a lot of sense in Ash and L2P's replies to Stealthc here, and Spyke's vision is really what the Quake 1 community is going through now, so you can see first hand how that has been going.

In taking the rant point by point I believe that one's work is one's work, and they don't have to share it so that others can play with, add or alter even slightly. The biggest reason for mod author's hanging onto their code, that I've seen, is that they are still not done tweaking it, adding to it or have some other plans for it. You have no right to demand they hand it over or even take your suggestions, although I know personally that most teams ask for and crave user input for changes and additions. You just have to know how to submit your input.

As for the ripping of code from source to source and clone mods popping up, you have no idea how many mods are being made in the same theme and even the same feature list. I see them daily in my search for news and as Hosting Manager at PQ. Mod author's are protective with good reason since the work is rarely protected by copyright. Basically the cold hard truth is this. If you want a mod to be something you want to play...make it. If you can't but you'd like your voice heard for an existing project, use tact. I could be wrong here Stealthc, but from your letter I get the feeling you've step on more toes than you need to when you try and get an ear bent your way. I have no problem giving input when teams ask for it, and they ask the community all the time.

  — Pappy-R

Got some spice to add to this week's topic? Give us the goods by writing to Feedback.

If you have a topic you want to rant or rave about, drop it to us at Rants n'Raves.


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