Talkin' about TA's success.
by Pappy-R and the PQ Perps
This week's rant from Xer actually covers a lot of ground for a short rant, and it includes several questions. Why is the online play for the Team Arena mission pack so low in numbers? Why is the pack a retail item and not a free download? Did the maps make the pack worth paying for? Let's cut into these with "Q3:TA What is Going On?" by Xer.
Now i suppose you could add this to feedback of your ID-bashing.But what im really annoyed/upset about is TA.
im not going to bitch about the power-ups and how they unbalance CTf (which they do btw).Im gonna go on about the duel maps in q3:TA.
I just gotta say they are prolly the best designed maps ive seen in Q3 since q3 :D.
There's no T4 type maps,were theres only 1 armour,and if u dont time it right u cant get back into the game.
Have you seen how well designed the duel maps are?No RA, only YA,perfect weapon placement (bar the NG and RL being so close together on temple of pain).yet there is a lack of server's running duel maps for TA (theres a lack of servers for TA!).Perhaps TA would have been more of a success,if it had been a free DL (perhaps just a point release?).It would have lengthed the longetivity of Q3, especially in the 1 on 1 department.
The sad thing is noone is really gonna get to play these maps,even at lan competitions,as they arent part of Q3,there q3:TA.
And they _ARE_ the best maps ive seen for q3 so far.
not really a rant really,just a plea for more TA 1 on 1 servers!!!!!!!!
So what is going on with Tema Arena, now that it's even hit European markets (at last). Taking responses as they come in, it's Hellchick up first for her feelings on the issue at hand. See kids, it does pay to be prompt.
There's nothing I love better than a good 1 on 1 game. And I agree, those TA tourney maps are nice.
I loaded up Arcade the other night looking for a Team Arena server to play on. I was dismayed to see so few. What went wrong? I think that Xer hit on what most people are probably thinking: Epic released their UT add-on for free, but id charged for theirs. The difference is that id worked on making Team Arena almost a completely different game. I like Team Arena for more than standard Q3A. But while I think that id was justified in charging for the mission pack because they did work on it themselves and put a lot of hours into it, I think that Epic's way of doing things simply looks more attractive to gamers.
It's unfortunate, because Team Arena is great, in my opinion, and I'm having a hard time finding servers running what I like to play on these days.
Free always sounds better, and it's good to have Hellchick's opinion here because she saw quite a bit of the pack's development in beta testing. Do the people who own a copy think it was worth the dough? Let's hear from Love2Play for the answer coming from a different angle.
I personally think that TA had a lot going for it. What it didn't have was anything to entice the Newbie Quake 3 players with. I believe it took on the assumption that only experienced Quake 3 players would buy it because there was never really any explanation or hype about it's mods. No one exclaimed wonderful things about Harvester, they were baffled by it. Even those of us who were previous HeadHunter players had to figure out where the hell the heads were. In the old day, you killed someone you got to drag his head around ( or 20 heads) dangling his bloody mass from your shoulder. I thought that was really cool in Quake 2 HeadHunter!
The Team Arena popularity would have been far greater with more preparation. To make people buy something that is basically no fancier than any other add-on or mod out there was a waste. They could have made Team Arena free and made some break out fantastic new Mission Pack far greater. Perhaps they mistook gamers as mostly CTF players when actually we are a wider variety. They relied on those players to keep it alive and perhaps what happened was they moved on. The rest of us are still here saying "that was it?!" And I agree with you Xer, that the maps should be available to all Quake 3 players. The maps are some of the best and as usual, Quake delivers ;-)
Said with love, L2P was looking for answers. One common thread so far is that people that own it, like it, and wish there were more servers around. We'll give the vacationing Ash, next shot at the target. Ash is currently in Texas with some clan mates generally causing havoc, so let's all make faces while he's gone.
I'm not particuarly sure that I agree with everything that Xer has to say. But the overall idea is definately right. I don't feel that the power ups unbalance the CTF games at all really, the new maps were designed with the powerups in mind, and it's just very different, not necessarly unbalanced.
It is a shame that there aren't many servers out there. I feel that the community really just didn't take the mission pack properly. The development that was done on the paks released for UT was completely different. I remember reading some comments from one of the guys on the Epic team where he was discussing where the content came from. Most of that content was hobby work done by the very talented staff on the UT Dev team. id Software, on the other hand, kept team members working on a entire mission pack full time. The gave it the same dedication and work that any retail product would recieve, and it shows. The UT pack added some great content, the TA Mission Pack practically added another game. Those that see TA as less came into it too biased to really notice the differences.
I haven't really had much game time on the non teamplay maps found in the TA Mission Pack at all. I might just have to check those out.
Next up, more PQ opinions...