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Subject: Point release 1.27g
From all the adresses I found during a little search on Planetquake this
seemed the best to get some help...
I just installed "Q3PointRelease_117.exe" "Q3PointRelease_127g.exe" and
everything is fine... except for tiny-weeny little detail that makes the
The bloody mouse will "freeze" or display some highly erratic movements (ie
I try to turn to the left and it goes to the right corner) for no apparent
reason. The mouse is a "Intellimouse Explorer" from Micro$oft that workes
fine until I installed the patch.
Any idea on why this happens (and more importantly, how to correct it)?
Thanks in advance.
First mistake Eduardo was installing point release 1.17. That was not necessary and as a matter of fact, not really
compatible. You need to have only point release 1.27g and then 1.27h
if you want to see what some claim is an increase in performance (myself included).
So uninstall and start over.
Subject: Quake 3 version 4, expected 3
i unistalled quake3 because the serves i use to play in mplayer where
not loggin.The protocol i use to play were problably protocol66,because
the same serves i used to play dont loggin.The real problem is that
installed the cd again but it doesnt play at all the consule screen comes
out and it says(user interface is version4,expected3).i try to
reinstall the game but isnt workin.can you tell me what can i do? please.
thank you ..
Let's clear a few things up for you jorge. Protocol 66 is the new point release that just came out a couple of days
ago. It's number 1.29f beta. So Mplayer never would have had it. Mplayer never forced the use of current patches. Most likely it was 1.17 you had.
My suggestion to you is to uninstall everything, install your cdrom with the maximum install and then the 1.27g
point release for now. There are not as many servers running 1.29f so I want you to be able to play and get going again without trying to find a
compatible server. So for today, stick with 1.27g.
Subject: GeForce vertical refresh
I have ran into a video issue with Quake III when I recently installed Windows 2000 Professional with service pack 2. Quake III will run without any
errors, render in OPENGL in any mode I requested, but will never exceed 60Hz vertical refresh rate. I have re-installed Quake III and my video drivers
twice with no change. Could you please advise me on how to resolve this issue. Thank you for your time.
System Summary Information:
AMD Athlon 1.2GHz Processor
Soyo K7VTA PRO MainBoard
256MB Micron 7.5ns PC133 SDRAM (1 DIMM)
30GB 7200RPM Ultra ATA 100 Matrox Hard Drive
Hercules 3D Prophet DDR/DVI (32MB) AGP Video Card
Windows 2000 Pro w/ Service Pack 2
NVidia Ref Drivers Ver 12.41 or (I have tried both) Hercules 3D Prophet drivers Ver 12.40
What you didn't mention here is your monitor and what refresh rate it is using. However, if you have synch to
vertical refresh off on the Quake 3 menu, and also have it off by default in your Nvidia drivers control panel then you should not be limited. I am
hoping here that you are not confusing refresh rate with FPS.
What I do have is a fantastic link for GeForce owners to have a look at. CleaRShot
has put together an impressive page on tweaking the GeForce card. I think you can benefit from reading his page and possibly learn a little more
about the performance of your card.
Subject: GeForce vertical refresh
I have a Aladdin based TNT2 card and everytime I exit quake or quakeworld, all I get is a black screen instead of
refreshing the windows desktop. If I try and use GLquake (even tried all the misc. options) my screen is way too dark, plus I just prefer old skool
quake. I have tried updated my video drivers using both glsetup and the manufacturer provided drivers. On another maching I used the detonator drivers
from Nvidia to fix this same problem, however, apperantly the definiton file that is included with the D3 doesn't include the aladdin TNT2.
Any suggestions welcome
Brett, AKA VoX, AKA ImmortalX, AKA --X--, AKA Amentia, AKA who the hell needs all these names?
Now there's a tough one. My favorite, the integrated video card (not). The thing to remember is that it's still based
on the Nvidia Riva TNT chip. So the Detonators will still work (hopefully). What I think you have is a bad case of over install. You have installed,
and reinstalled all kinds of drivers.
It's this simple: uninstall all the drivers you have installed. Hunt them down from Windows, the registry,
everywhere. Then install the Detonators latest release. Of course only if you are using DirectX 8.0 or higher. I don't recommend the Detonator 3
drivers over the 12.41 drivers if you have Directx 8. If you are still using Direct 7.0a, then 6.5 Detonators will be fine. The problem you are having is that your
drivers for windows are all messed up ( a very technical term "messed" ). If you go to C:\ProgramFiles\Directx\Setup\ and run DxDiag you will see all the different, or old drivers
there. Straighten them out by installing clean and fresh.
The darkness problem is easily cured by the use of idgamma.