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Loki's Minions Capture the Flag
(LMCTF) has been one of the most popular CTF mods going for some time now, with only id's official Q2CTF claiming more servers on the Internet.  Adding new maps, graphics, a ton of features and a new tournament mode, the new Loki's Minions Tournament Edition is a great mod that gives CTF a fresh twist. 


Loki's Minions Tournament Edition v5.1

creator: Mike "Jormungard" Scandizzo & LMCTF Development Team
home page:

requirements:    Quake II 3.20
player files: LMCTF50.exe, LMCTF456.exe (map pack)
server files: LMCTF51_server.exe
Gamespy tab: LMCTF.qst

LMCTF setup


  1. Before starting, make sure you've upgraded to latest version of Quake II (Quake II 3.20).
  2. Download the client-side LMCTF 5.0 install file. To be sure you have all 30 LMCTF maps, you'll also want to download LMCTF456.exe, which contains all the previous LMCTF maps.
  3. Unzip the files to your quake2/lmctf directory (create one if you don't have it already) and be sure to maintain directory structure (WinZip will automatically put the files in the correct places).  That's it!

Joining a game

The easiest way to join a game is to use GameSpy3D using the custom LMCTF GameSpy tab.  Or, if you already know of a server to connect to (you can find a partial list of LMCTF servers at their home page), you can simply launch Q2 from your normal deathmatch icon and connect to a server as you would any other.  The game will do the rest and automatically start LMCTF for you.


LMCTF gameplay
"Frozen Waste"

Once you join an LMCTF game, you will automatically be assigned to a team.  From there, you'll notice some minor enhancements to the normal Quake II HUD. 

You can tell which team you're on by the icon in the upper right, which will also have your personal frag count.  The lower right of the screen contains the two team icons, with each team's TOTAL SCORE (not captures, as in Q2CTF).  Also notice that the blue team icon is on top in this display, as opposed to Q2CTF.  In the above shot, the blue team's flag is still at their base, while a member of the blue team is carrying the red flag. 

Gameplay, for the most part, is the same as most versions of CTF.  Get the opponent's flag and bring it back to your base to score.  You can only score if your flag has not been taken and is still at your base.

The grappling hook

Also present in LMCTF is everyone's favorite, the grappling hook.  Graphically, it's been given a facelift, but it functions the same.  However, a additional option has been added - the offhand hook - which allows you to use the grapple without switching weapons.  This effectively allows you to fire and grapple simultaneously, which can be very valuable in the heat of battle. 

The command for the offhand grapple is +hook.  Many players bind this to the SPACE key (example bind SPACE +hook).  The grapple will fire for as long as you hold the space key, and will release when you release the key to let go of the space key.   This is a server setting, however, and not all servers may allow it.   If you're playing on a server without the offhand hook enabled, the hook function simply acts as the normal use grapple function, which is also available in LMCTF.

The plasma rifle

A new weapon has been added to LMCTF v5.0 - the plasma rifle. This weapon shoots out lethal globs of energy in two forms: three shots at once ("spread" mode), or one shot that bounces around for a while ("bounce" mode), creating havoc for enemies in tight spaces.

To use the weapon, you'll need to bind a key to use plamsa rifle. The easiest way to do this is to pull down the console and type bind 1 "use plamsa rifle", and each time you press the 1 key the rifle will come up if you have it. (C'mon, how often do call up the blaster on purpose?)


If you're familiar with Q2CTF, you know about the techs - special powerups that give their possessors extra abilities.  In LMCTF, there are artifacts that perform the same function.  However, they look and behave slightly differently than their Q2CTF counterparts, as explained below:
Regeneration Artifact

Regeneration - will constantly regenerate your health up to 125 points and your armor up to 200.    Health regenerates at 5 points per second while armor regenerates in proportion to how much armor you already have (between 2 and 6 pts/sec).

Resistance artifact

Resistance - cuts all damage you by .75.

Haste artifact

Haste - allows you to fire and switch weapons twice as fast as normal.

Damage artifact
Damage - will improve the damage of all your weapons (except the BFG) by 150%. This is less that the normal double damage that was present in previous versions of LMCTF. This is perhaps the most coverted articfact, and if combined with a quad damage, will make all your shots 6X normal strength. 

  • As in Q2CTF, you can only hold one artifact at a time.  In contrast to Q2CTF, however, you CAN pick up an artifact immediately after you drop it.  If you want to drop a tech (to pick up another or to give to a teammate) the command is "drop artifact".  
  • If you get killed, your artifact will be dropped at that spot.  Artifacts not picked up after a certain amount of time will automatically respawn elsewhere in the map.


In contrast to Q2CTF, the object of LMCTF is not to score the most captures, but to rack up the most points.  Captures are obviously the best way to rack up points, but there are quite a few other ways to score as well.  Kills are worth 1 point, captures are worth 15 points to the carrier and 10 to the rest of his teammates.  There are also bonuses for fragging the enemy flag carrier, returning your flag, defending your base and your flag carrier, as well as assists if you cause a capture to occur (by killing flag carrier/returning flag.)  You can see the modified LM scoreboard below.

LMScore.jpg (35616 bytes)

Each team's score is displayed at the top of each column, with the number of players and captures also displayed in the header.   Also, if a player has made any captures himself, a small C: will appear next to his score, with the number of times he has personally captured the flag.


LMBASE_small.jpg (5324 bytes)

By far, one of the best features of LMCTF has always been the original CTF maps included with each major release. Counting the 10 maps each included with LMCTF 3.0, 4.0 and 5.0, the total now stands at a whopping 30 maps, many of outstanding quality. (My personal favorite: "Frozen Waste".) It would take too long to list them all, but you can pics of the maps below and elsewhere on the page.

Not to be content with all these news maps, however, Loki's Monions also offers CTF support for id's maps Q2CTF1-5, Q2DM1-8, and all the single player maps.  If you'd like to play LMCTF on these maps, the help files contain documentation on how to add the map support.

LMCTF Chapel              

               "Cellblock 1138" - look! there's Princess Leia!


Communication commands

LMCTF has included the standard communication commands along with a few special features.   Present are the standard messagemode2 and say_team commands (check the QnD to Q2CTF for usage), which allow you to communicate privately with the rest of your team.  The autotext variables are also present, albeit a little different from Q2CTF:

%l - displays your current location (e.g. "west of red flag")
%p - displays detailed description of your position   ("in red flag room")
%c - displays location of YOUR team's flag carrier
%h - displays your health status
%a - displays your armor status
%w - displays your current weapon
%t - displays your current artifact
%n - displays your team name
%v - displays names of players around you
%f - displays who has your flag, and who has the enemy flag.

You can use the autotext commands in any message, but they're best used with the say_team command, such as:

bind BACKSPACE "say_team Player Status - %l with %h, %a, %w and %t"

When you press the BACKSPACE key, you might see:

Player Status - west of the red flag with 70 health, no armor, the railgun and the regen artifact

Team Radio

One of the coolest new features in LMCTF is the "team radio" feature.  Using a new "play_team" command (similar to say_team), you can now add one of 12 prerecorded sounds to send to your teammates.  The format for using this command is play_team (sound). The 15 commands are:

knock knock!

   attack   (attack now)
   capit   ("cap it already")
   clear  (base is clear)
   defense  (need defense)
   escort  (need escort)
   incoming   (incoming attack)
   overrun   (base is overrun)
   q60   (quad in 60 seconds)
   qattack   (get quad & attack)
   quad   (incoming quad)
   qwaiting   (waiting for quad)
   ready   (ready on offense)
   recover   (recover our flag)
   regroup   (fall back, regroup)
   roger   ("roger")
   status   (base status request)
   work   (good job team)

Of course, these sounds can slow down your PC a bit and if you wish to turn the radio off, you can use the command radio 0.  To turn it back on, use the command radio 1.  You can also see text printouts of the radio command on your console.   To see the radio messages rather than hearing them, use the command radio 2.   To see AND hear the radio broadcasts, use the command radio 3.

Local Voice Sounds

Another new addition to the Tournament Edition are the local voice sounds.  In other words, you can "yell" messages out to anyone near you, friend or foe.   The command to use the local voice sounds is play_voice, followed by the sounds below: 

damn    ("damn")
followme   ("follow me")
getflag   ("go get the flag")
goodshot   ("nice shot")
gotcha   ("this is too easy")
laugh   (laughing)
move   ("move!")
silly   (silly sounds)
stopshoot   ("stop shooting me")
work   ("nice work team")
NOTE:   messages may vary from the above listings depending on whether you're using a male or female player. 


Other LMCTF commands

  • id - same as the Q2CTF command, this will show you the name of the player in front of you.  Type the command again to disable. 

  • drop flag - will drop the flag if you are carrying it.  You can use this if you're low on health and want to give the flag to a teammate. 

  • flagstatus - will tell you the current status of each flag.

  • observer - enter LMCTF observer mode.

  • chasecam - lets you follow a player while in observer mode.  You can cycle through players by hitting the "fire" key. 

The Compass

Yet another new feature in Loki's Minions is the compass.  This allows you to always know what direction you're facing, or if you choose, the direction of your flag carrier.  When turned on, the compass will appear in the upper right of your display (unless YOU are carrying the flag).  The commands for the compass are:

compass 3 (or compass flag)  - turns the compass on and points to your flag carrier

compass 2 (or compass facing)  - turns on compass, indicates what direction you're facing

compass 1 (or compass on)  - turns on compass   (nothing is displayed, however)

compass off  (or compass off)  - turns off the compass


LMCTF Server setup

  1. Before starting, make sure you have the regular Loki's Minions v4.0 client files installed. 
  2. Download the LMCTF51_server.exe and unzip it to your main Quake II directory.  WinZip or any other program that supports maintaning directory structure will put the files in their correct places. 
  3. Once installed, LMCTF has a very simple server setup.  A dedicated server shortcut is included with the install files. To use it, edit the shortcut properties and change the target directory to match your Quake2 directory.  If you wish to run a non-dedicated server, simply remove the +set dedicated 1 line from the command line.  Use this shortcut to launch the server. 
  4. LMCTF also comes with a SERVER.CFG that makes editing your server options a snap.  Simply open the SERVER.CFG in any text editor and edit it to your heart's content.  For a complete list of special LMCTF server options, check the SERVER.TXT file (installed into the LMCTF dir). 

And that's the Quick and Dirty™ guide to Loki's Minions CTF!  Don't forget to read all the documentation included with LMCTF for complete information and check the homepage and the sites below for the latest news. 



FAQ Created: 8/15/98    /   Last revision: 03/20/99

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