I have recently added an image gallery, mostly great Quake maps or levels or generic level design. I will post more as I find them. Feel free to register an account and post your own maps or levels or level design shots or WIPs.
In the summer of 1996, Quake became the fourth jewel in Texas-based developer id Software’s crown.
Based on interviews with the developers, the article explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.
Each corridor is ornamented...
Qore is a Quake 1 modification by TheKillingJoke. Qore uses clouds, trails and decals of blood to create the most brutal atmosphere possible. Monsters may lose limbs from your attacks, get caught in a pain loop, go into a rampage and/or explode.
Qore is a Quake 1 modification by TheKillingJoke. Qore uses clouds, trails and decals of...
QUMP (Quake Upstart Mapping Project) is a collaborative effort from quake community members which have mostly never made a map before. Some of the maps are earlier works by now-established mappers.
QUMP (Quake Upstart Mapping Project) is a collaborative effort from quake community members which have mostly never made a map before. Some of...
My latest article proposed open submissions for QuakeWiki.net, however, due to the high number of spam registrations, I have closed them since. Feel free to contact me at getbutterfly[at]gmail[dot]com to get you set up with a QuakeWiki account.
In other news, we’ll definitely have a Quake Expo next year, which I’ll try to code from the...
In an attempt to revive the QuakeWiki.net website, I have decided to open public submissions. In addition to this, I’m also testing the possibility of allowing personal project pages with full editing capabilities. So, if you don’t have a personal blog, site or web space, feel free to rent a page within this site and showcase your project.
Not released yet, but it promises lots of changes.
Latest changelog also shows:
DirectQ is still alive and the author promises to get things together again. His last update was on February 4th, so we really need some updates.
Ajay is making big progress with his mod, adding fire, fog and skybox to his map.
In other news, the old Quaketastic.com is looking for a new host and Level-Design.org released a reference database, a free...
The Quake mod “In the Shadows” is still in development! Over at moddb.com, Simon is explaining about how the new monsters are improved, new model particle designs and talks about the stealth system.
The current stealth system is very rough around the edges and can be very unforgiving to new players who are not familiar with how things work....
This one is a mash-up. Tom Mustaine wanted to see if Minecraft-like gameplay could have been prototyped back in the 1996 era Quake tech. His answer was positive!
So, what’s all this about?
Quake 1 .pak files
A modern Quake1 source port. (only tested with Darkplaces)
Unzip QuakeCraft into your Quake 1 (source port) folder and run...
This is a list of modifications and add-ons for Quake 1. All files have been repacked to either include the latest patch, or for better compression. Do you have a mod that's not listed here or want to list your mod on QuakeWiki? Drop me an email.
The gallery brings you interesting Quake screenshots, screengrabs, levelshots and other related images.