I have recently added an image gallery, mostly great Quake maps or levels or generic level design. I will post more as I find them. Feel free to register an account and post your own maps or levels or level design shots or WIPs.

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This section contains general news, articles, discussions, tutorials and more.

Rocket Jump: Quake and the Golden Age of First-Person Shooters

In the summer of 1996, Quake became the fourth jewel in Texas-based developer id Software’s crown. Based on interviews with the developers, the article explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Each corridor is ornamented...
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Qore

Qore is a Quake 1 modification by TheKillingJoke. Qore uses clouds, trails and decals of blood to create the most brutal atmosphere possible. Monsters may lose limbs from your attacks, get caught in a pain loop, go into a rampage and/or explode. Qore Qore is a Quake 1 modification by TheKillingJoke. Qore uses clouds, trails and decals of...
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QUMP

QUMP (Quake Upstart Mapping Project) is a collaborative effort from quake community members which have mostly never made a map before. Some of the maps are earlier works by now-established mappers. Qump QUMP (Quake Upstart Mapping Project) is a collaborative effort from quake community members which have mostly never made a map before. Some of...
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Inside Trailer – e3

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The Vanishing of Ethan Carter – Welcome to Red Creek Valley Trailer

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Quake 2 Wallpapers

I managed to find a nice, online album with Quake 2 wallpapers.
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Open QuakeWiki [Update]

My latest article proposed open submissions for QuakeWiki.net, however, due to the high number of spam registrations, I have closed them since. Feel free to contact me at getbutterfly[at]gmail[dot]com to get you set up with a QuakeWiki account. In other news, we’ll definitely have a Quake Expo next year, which I’ll try to code from the...
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Weapons Showcase

Jim brings some new weapon models for his mod, Blaze. See a demo video below or check out some hi-res images here. Source: Weapons Demonstration – Mod DB
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Open Submissions

Quake
In an attempt to revive the QuakeWiki.net website, I have decided to open public submissions. In addition to this, I’m also testing the possibility of allowing personal project pages with full editing capabilities. So, if you don’t have a personal blog, site or web space, feel free to rent a page within this site and showcase your project. Allowed...
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Shining the Light on Crysis 3

Shining the Light on Crysis 3 Pierre-Yves Donzallaz, Sr. Lighting Artist GDC 2013 Europe ISSUU link | Scribd link
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Screenshot Of The Day: In The Shadows

Screenshot Of The Day: In The Shadows
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GtkRadiant 1.6.4 Goodies

Not released yet, but it promises lots of changes. http://forums.warchest.com/showthread.php/37385-GtkRadiant-1-6-4-going-to-support-RtCW-again http://quake2world.net/blogs/jdolan/gtkradiant-164-officially-support-quake2world http://forums.ubergames.net/topic/3186-elite-force-support-coming-back-with-gtkradiant-164/ Latest changelog also shows: Mac...
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Quake News [August 26th, 2013]

DirectQ is still alive and the author promises to get things together again. His last update was on February 4th, so we really need some updates. Ajay is making big progress with his mod, adding fire, fog and skybox to his map. In other news, the old Quaketastic.com is looking for a new host and Level-Design.org released a reference database, a free...
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New Directions for “In The Shadows” Mod

The Quake mod “In the Shadows” is still in development! Over at moddb.com, Simon is explaining about how the new monsters are improved, new model particle designs and talks about the stealth system. The current stealth system is very rough around the edges and can be very unforgiving to new players who are not familiar with how things work....
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Shareware Flash Quake!

Quake
Press ESC to start a new game! Use keyboard to navigate (hold left mouse button to look around) and CTRL to shoot. This is Quake shareware edition in Flash!
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QuakeCraft!

QuakeCraft
This one is a mash-up. Tom Mustaine wanted to see if Minecraft-like gameplay could have been prototyped back in the 1996 era Quake tech. His answer was positive! So, what’s all this about? Requirements: Quake 1 .pak files A modern Quake1 source port. (only tested with Darkplaces) Unzip QuakeCraft into your Quake 1 (source port) folder and run...
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