Update (May 4th, 2017): Currently working on bringing the Quake Expo 2011 back live and integrating it with the current content management system.
I took a break from QuakeC customization and moved to engine coding. My little experience lead me to learn a bit of C in order to mess with the DarkPlaces source.
What I actually need is the power of DarkPlaces without the unnecessary mods compatibility and old Quake functions such as demos, CD playing routines and more.
So, before starting to optimize the code to suit my needs, I removed the following code:
I’m going to strip down more code and keep only what I need. I must say there’s a lot of code to remove in order to have a clean DP build, ready for QuakeC modding and level design.
This is basically a developer’s log and I’ll add here my progress. ChipQuake has reached version 0.1-dev.
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